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  • Microsoft Intellipoint 6.3 For Mac
    카테고리 없음 2020. 1. 31. 23:33
    Microsoft Intellipoint 6.3 For Mac

    Old Mac Drivers & Hardware Support System. Images obtained via Disk Copy 6.3.3, no read errors. Microsoft Mouse (IntelliPoint) (2002). Jun 23, 2017 - App name: Microsoft IntelliPoint; App description: microsoft-intellipoint (App: Microsoft Mouse Installer.app/Contents/Resources/Microsoft.

    On Man Behind the Mac The easiest way to get this information is to use lsusb. I did it under Linux but I suspect that not everyone has access to a Linux machine. I tried to look for the lsusb port for Mac OS X but could not find it so I just ended up compiling it myself. You can find it here: Download it, make sure the file is executable, and run it in a terminal. If you’re wary about running binaries from anonymous people (as you should be), I’d be happy to tar up the source files so you can compile them yourself. That being said, I promise that the binary was compiled from clean code that was modified only to get it to compile properly under OS X.

    On Man Behind the Mac I haven’t had a chance to look into this yet. It’s pretty crazy that all this control is shrouded behind what appears to be a veil of secrecy.

    Apple has some really primitive code examples about dealing with mouse acceleration in their developer documents but beyond that, there doesn’t seem to be any documentation about the function calls that they use in their example! It’s difficult to say, even if manage to decipher what the parameters in the table represent, whether we’ll be able to really implement the non-“Enhance Pointer Precision” functionality of Windows (which is, in itself, well-documented). On Man Behind the Mac So I just did a bit of digging and I think the relevant information is here. This is taken from the IOHIPointing.cpp source code that is part of Darwin as found here: Once you decode the base64 table, as I read the code this is what I interpret: 4 bytes - scale 4 bytes - skipped (looks like this is possibly identifier info?) 2 byte - count (this seems to be the number of acceleration thresholds—in our case maybe 1796 of them?) for each threshold: 4 bytes - acceleration value 2 bytes - number of points each “point” takes 8 bytes (presumably 2 32-bit fixed point numbersseen later?) There is a “desired” value which I presume is the desired acceleration level. The algorithm tries to find the thresholds that straddle the “desired” acceleration amount.

    The coding seems to indicate that the table is encoded with lowest acceleration values and increasing as the table is read. A scale factor is created based on the two acceleration values that straddle the desired amount. An array of “segments” is created with the number of entires being double the number of points that is greater between the two thresholds is created. Each point in the threshold is a 32-bit pair for the X and Y coordinates. Each pair of points between the thresholds forms a line. Each segment stores this properties of this line—the scaled X device units, the slope, and the intercept. Basically, I think the general idea behind what this algorithm is trying to do is this: Each acceleration threshold has a defined curve.

    If you set a desired acceleration that sits between two thresholds (rather than being exactly equal to one), this algorithm will try to interpolate an acceleration curve between the two curves defined in the straddling thresholds. Once all these segments have been calculated, the driver simply calculates the movement differential for a certain time interval (this yields the delta) and then the driver will look to the segments to find one that has a delta greater than the current delta. It them uses the segment information (slope, intercept) to calculate the new X and Y coordinates. Anyway, that’s the gist of it. Whether this is what the Microsoft driver actually does really remains to be seen.

    Maybe Microsoft just copied the exact same Info.plist file without even using that information? BTW, the only reason why I’m assuming Microsoft is using this algorithm is because this same table under the same key (HIDPointerAccelerationTable) of the IOKitPersonalities can be found in: /System/Library/Extensions/IOUSBFamily.kext/Contents/PlugIns/AppleUSBOpticalMouse.kext/Contents/Info.plist.

    What’s interesting is that the AppleBluetoothHIDMouse, the AppleUSBMultitouch drivers use different acceleration tables. What’s more, the acceleration table for the AppleHIDMouse.kext mentioned in the Google posting metioned above, doesn’t even have the acceleration table anymore. Perhaps it is, thus, using the default acceleration table that’s found in the actual driver code. It’s impossible for me to tell when the table was removed but the Google posting makes reference to 10.4.11 as still having it so I can only assume it was removed with Leopard (I sold my copy of Tiger along with my Mac). It’s not even clear if the table was the same as what is found in the Apple optical mouse driver and/or Microsoft driver. What would be interesting, as an exercise, for now, would be to take the table and plop it into the Apple kext to see if it makes the motion smoother.

    Back to your enhance pointer position, I’m afraid there’s no direct bit that you can flip to get what you want. In fact, what Microsoft describes here: is very similar to what’s being done by the driver code in Apple’s mouse driver. According to that page, turning off enhanced pointer position is tantamount to disabling acceleration and simply applying a scale factor. I actually don’t notice a large difference between having EPP on or off on my Windows machines—both are infinitely superior to the default Mac behaviour and I’m pretty accurate with both. Maybe you can get used to the EPP motion and, if not, maybe just create a new table with a straight line and an appropriate scale factor? On Thanks for that.

    I had looked at that exact source file, from an older Darwin source. I’ll try to reverse the code at some point – if I’m up to it. At this point its so upsetting I might just forget about it Unfortunately, I can only use a mouse with no acceleration. I used to compete in video games at a professional level – a lot of time and research went into determining the most accurate acceleration curve. The answer is simply none – the cursor should do exactly what your brain tells your hand to.

    Any player in the competitive community would say the same. Acceleration isn’t bad, it’s perfect for users who want the mouse to move with the minimal amount of physical effort. Unfortunately, at higher speeds, its not very precise OR accurate. I’m in the higher speed category 🙂 I wrote a paper comparing the two a few years ago for my Human/Computer Interaction course back in school, I’ll post a link to it if I can find it 🙂 Thank you again for all your help I’ll be sure to let you know my progress.

    Microsoft Intellipoint Download

    On Luca Hi, thanks for the useful post! I am trying to fix an issue related to the mac os mouse driver (random freeze and axis inversion) without going through an archive&install 🙂 I have a question though. I applied the solution you suggest with my Logitech Trackman Wheel, and I got vendor id and product id from About this Mac - More info. I am sure they are right (I also doublechecked them with the lsusb version you posted), but it doesn’t look like it’s working. If I open the prefPane of Microsoft Intellimouse and check for connected devices it says “No microsoft mouse connected”.

    Most important, settings modifications in the mouse speed and buttons assignments are not reflected on mouse behaviour I think the modifications I made to Info.plist in microsoft mouse kext are correct: any guess what the issue could be? On Charles Hi again. It’s the other Charles from the states.

    I wanted to thank you again for helping me with getting my Logitech mouse working with the Intellimouse software. I noticed in your post that you couldn’t configure the extra buttons and features with the Intellimouse software. May I suggest you update to the newest Intellimouse software. It is version 6.3. I think it might help you out. Anyway, I did have another help request. My wireless keyboard and mouse set uses the same USB receiver.

    I have the Logitech EX110. Without the Intellimouse software installed, the multimedia keys on my keyboard all function correctly. However, with the Intellimouse software, I get the mouse recognized by Intellimouse, but the multimedia keys on the keyboard do not work. I tried various programs (such as Spark, ControllerMate, Ukele, etc.) to see if Mac OS detects the key press, but it does not. I even installed and successfully hacked the Intellitype software to get it to take control over the keyboard, but that did not help either. (It did help me swap the ALT and Windows keys–and get the Application key to function as the Option key tough.) Do you think there is a way to get my keyboard’s multimedia keys to function correctly while at the same time have Intellimouse control my mouse?

    Any help would be great. Thanks in advance. Happy holidays.

    On Man Behind the Mac Hi, Sorry for my absence. I’ve been quite busy lately. I haven’t tried using the latest Intellimouse drivers yet. I’m not 100% certain if it will fix the mouse button issue but it’s certainly worth a try.

    I’ll give it a shot when I have a chance. I’m not certain if there is a solution to the multimedia key problem. It’s entirely possible that the multimedia keys have keycodes that the Microsoft driver doesn’t recognize. Multimedia keys are typically custom keycodes. I think if I were to try this, the first thing I would do is take the keyboard to a Linux box and run xev to see what the X events being generated by the multimedia keys are (if it’s even possible to see). Only then, will you have a chance of knowing what might be going on. You can probably do this in OS X somehow but I’m not sure what the best mechanism is.

    With xev under OS X, the OS seems to intercept the multimedia keys (of course, they work in my case which is maybe why). If I get a chance, I’ll fire up the Linux box and see.

    Brad, once you download the program, you should be able to run it just by ‘cd’ing to the directory where the program is and doing./lsusb. Assuming the program is executable, that should work. Otherwise, you’ll have to do a ‘chmod 755 lsusb’. On marco Hi man. I’ve removed LCC and steermouse. I did have intellipoint already installed for my old microsoft mouse.

    The software succesfully installed. Asked me to reboot.

    But nothing happens 😦 the mouse feel in the same as before. I guess the intellipoint doesn’t recognize the mouse at all. Tried to assign different speed to the cursor or giving different buttons to try if there is some comunication between the intellipoint and the logitech mouse but nothing. Ps: first time I’ve tried to lounch your app, without dragging it in the applications folder, I had a warning saying something like “can’t recognize your mouse” but then I’ve dragged it in the app folder and the installation succeded.

    Don’t know what to do. This mouse is a christmas gif from my gf. I would not want to return it. (and don’t know if they would take this back.) what do you think? On Man Behind the Mac Hi Marco, You shouldn’t need to drag the application to the Applications folder. You should be able to just double click the program and then reboot.

    IntellipointMicrosoft intellipoint software windows 10

    I’m not at my Mac right now so I will check some things when I get home. I’ll probably need you to send me your Info.plist file just to make sure that it actually did something. Could you please post or email me your Info.plist file located at: /System/Library/Extensions/ MicrosoftMouse.kext/Contents/PlugIns/MicrosoftMouseUSB.kext/Contents? On marco hi! Can’t locate /System/Library/Extensions/ MicrosoftMouse.kext/Contents/PlugIns/MicrosoftMouseUSB.kext/Contents all I can find is a file in /System/Library/Extensions/ called: MicrosoftMouse.kext tried to upload it on rapidshare but doesn’t let me select it, it appears somewhat transparent and dosen’t let me upload (I can upload anything else beside it.) if this is the file I can e-mail it to you but.

    Can’t find your e-mail address. Thanks in advance for all your effort in helping me. You should had a donate button to your blog. On Paulo Carvalho Hi Man Saviour of all of us. Well i’ve read your post and before i try anything else i will update you on my situation.

    I’ve purchased yesterday a new mouse. Razer Deathadder Mouse 3500DPI 3.5G Mouse.

    Unfortunately i am a starcraft 2 player and as everyone feel mac’s acceleration i’ve tried usb overdrive and even changing the acceleration curve on controllermate close to a windows curve even using help of razer driver mouses but i couldn’t get it right. Same problem as you. My question is, can i make my razor mouse work with microsoft intelligentpoint driver? If yes can you help me?

    I don’t mind donating you some money if this really works out, so please help me. Many THanks Paulo Carvalho. On Fugitive I have a Microsoft Basic Optical Mouse and a Microsoft IntelliMouse Explorer 4.0. I have Intellipoint 7.1 installed.

    Microsoft Intellipoint 6.3 For Mac

    My Microsoft Basic Optical Mouse feels like it should (so this one works perfectly) but has a little low DPI (400) for StarCraft but when I try to use my Explorer (800 DPI) mouse it already feels like there is a little mouse curve again as well as the mouse seems to bug out on Mac OS X when moving rapidly, the mouse works fine under bootcampI have given up on the whole finding a new mouse thing and I will just stick to my Microsoft Basic Optical Mouse for now until Apple fixes this problem. On I thought that possibly I was doing something wrong, so I bought a brand new Microsoft mouse. On the box it states that it is Mac compatible.

    IntelliPoint recognized it without a problem, but the feeling is pretty much the same. I noticed the text which explains what is this IntelliPoint acceleration: So basically the only difference to default Mac OS X acceleration is that it allows a wider range of values.

    You can achieve the same if you install MouseZoom or Mouse Acceleration Preference Pane (see: ) So if you find it comfortable, then most likely you’ve got used to Mac OS X default acceleration. On magnumpi I am trying to map raw mouse movements in mac os x to the corresponding pointer/cursor movement. I replicated the source code provided by IOHID drivers in IOHIPointing.cpp file. The only relevant functions here are “SetupAcceleration” and “ScaleAxes”. I am sure that the acceleration curves being generated are exactly as they must be. However, when I scale the input values in the “ScaleAxes” function to get the corresponding pointer movement I do not get the expected output – correct and exact – but not what is expected.

    I suspect that the raw mouse movements are not input to “ScaleAxes” as soon as an interrupt arrives. Rather, I believe that the raw input to “ScaleAxes” is a cumulative raw movement accumulated over a certain fixed period of time. I wish to confirm is such is the nature of the underlying drivers, i.e., to provide a cumulative raw movement? The domain of my questions thus lies in the driver layers underneath the IOHIPointing driver.

    On Man Behind the Mac Ugh. I’ve been swamped and haven’t had a chance to even think about this. I recently installed Snow Leopard and haven’t bothered to try the driver fix yet but the crappy mouse acceleration is back so one thing is for certainI haven’t “gotten used” to the native mouse movement. There is definitely something different under the MS driver that makes it act like Windows/Linux and every OS under the sun except OSX.

    My understanding is that with 10.6, apple changed, again, the underlying API for cursor movement so some of the programs that used to work no longer do. Magnumpi, unfortunately, you’re already digging quite a bit deeper than me and I have no insight into answering your question. I’ve considered whether or not it would be worthwhile.trying.

    to write a new mouse driver but given that programs such as USB Overdrive have tried and, IMO, failed, I suspect this is a lot hard to do than it would appear.

    Microsoft IntelliType Pro and IntelliPoint software enables you to customize the unique features of your Microsoft keyboard or mouse to fit your needs. With IntelliType/IntelliPoint software, you can reassign many of the keys to open a program, file, or Web page, or to perform commands, such as Find, Show Desktop, or other application-specific functions. You can disable keys you sometimes press accidentally, like CAPS LOCK, and modify keyboard settings, such as updated horizontal scrolling and zoom slider performance.

    IntelliType Pro software even offers extended application support, as well as biometrics support for advanced identity management.

    Microsoft Intellipoint 6.3 For Mac
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